Wagons, HO!

Session 2 6/23/13
rats and old bones

Erastus 7-17 4713

After a few days in Brinestump Swamp, during which they dealt with both the Licktoad goblins and the Brinestump Terror, the party returned to Sandpoint for some well deserved rest and baths. Dr. Wallerbobber seems to have had enough of tromping through mud and dealing with snakes, but a local “deputy” named Jod Vancascerkin offered to accompany Sam, Shine and Winthrope. Enriched by the bounties they had collected for ending the threat of the Licktoad Goblins, they took some time to give gifts to several of their friends, as Sandru, Koya and Shalelu had returned to town and were celebrating the reunion at the Rusty Dragon.

Among the treasures they had discovered in the goblin chief’s lair was a fine silken fan, marred by what turned out to be a rough map of the swamp, with three locations marked. Following advice from Walthus Proudstump, the heroes decided to visit Megus, the swamp witch who claimed the southern half of the Brinestump. However, upon arriving, they found her shack in ruins, occupied by a strange rat creature and its dire rat minions. After eventually dispatching the thing, and collapsing the house, they found what seemed to be Megus’ twisted corpse, as well as some magical scrolls and a fine map of the swamp. The map confirmed that the marks on the goblin-made map were a pair of wrecked ships and a cave in the southern cliff.

Checking out the wrecks, one turned out to be a ship called the Kaijitsu Star, which had been burned to the ground; the other, the Kaijitsu Blossom, was abandoned but for several skeletal undead. The bony warriors were no match for the party’s strength of arms, and were soon dispatched.

Making their way to the cave, the fledgling heroes encountered a monstrous spider and an aggressive slime, but quickly dealt with the threats. The greatest menace in the cavern was a skeletal warrior of some skill, clad in armor of Tien design and wielding a wakizashi with great skill. Soon enough, thanks to Winthrope’s cunning techniques, the undead samurai and his skeletal cohorts were put to rest, and the remaining treasures of the Brinestump Swamp were claimed.

While examining the samurai’s wakizashi, an enchanted weapon called Whispering Shrike, Winthrope discovered a letter concealed within its cracked hilt. Seemingly meant for Ameiko’s father, Lonjitsu, it contained references to some family secret being hidden in the abandoned keep-town of Brinewall. Upon the party’s return to Sandpoint, they gave Ameiko the letter, and after reading it through, she excitedly invited them to accompany her on an expedition to Brinewall, traveling with Sandru’s caravan. She offered to stake 2,000 GP to finance the venture.

XP awards

Defeated the Brinestump Terror: 600 XP
Crushed the ratling Jenkin his his dire rat allies: 1005 XP
Ended a giant leech that tried to suck Dr. Wallerbobber dry: 600 XP
Laid to rest the skeletons at the Kaijitsu Blossom: 405 XP
Wiped out a surprised giant constrictor: 600 XP
Dealt with a giant spider: 400 XP
Destroyed a giant amoeba: 400 XP
Triumphed over Tsutamu and his skeletal minions: 1475 XP
Took care of the last remnants of the Licktoad tribe: 810 XP
Shine befriended Koya: 400 XP
Jod befriended Shalelu: 400 XP
Sam befriended Shalelu: 200 XP
Story Award for giving Rokuro’s letter to Ameiko: 1200 XP

New XP Total: 3664 XP
Next Level: 5000 XP

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Session 1 5/25/13
The Adventure Begins

Erastus 4-6, 4713

On a fine evening in early Erastus, folks enjoying a meal or a drink at the Rusty Dragon Inn were surprised by the arrival of a panicked, bloody horse, carrying two badly injured people.

The couple, Jorid and Maya Selniski, were soon brought back to consciousness by Koya Mvashti and Shine, and shared a tale of a goblin attack along the Lost Coast Road. They also said that Rhondar, one of their drivers, had stayed behind to buy them time to escape, and were quite anxious that he had not made it to town.

Several townsfolk, Winthrope Van der Saar, Doctor Roffalo Wallerbobber, PhD, Shine, Samantha and Wendy volunteered to look into the situation, and before too long found Rhondar, unconscious and pinned beneath a dead draft horse. After seeing him back to town, they resolved to investigate the goblin attacks further, and set off to the Brinestump Swamp the next morning.

Resolving to find the self-proclaimed “warden” of the swamp, a halfling named Walthus Proudstump, the fledgling heroes set off the next morning. After trekking through the thick, eerie swamp, they eventually found themselves at Walthus’ tumble-down house, and the halfling himself badly wounded and sick from snake bites.

As the listened to Walthus’ tale of an attack by the Brinestump Terror, and Shine used the power of Sarenrae to heal his physical wounds, Winthrope grew more and more suspicious that Walthus didn’t seem to recognize him, despite a relationship that went back to his childhood. When challenged, “Walthus” transformed into a horrible, faceless monstrosity and attacked, quickly laying the other halfling low.

Whatever the thing was, it couldn’t withstand the combined fury of the party, and it was soon defeated. Shortly thereafter, the real Walthus Proudstump revealed himself. Apparently, he had been holed up in his safe room after a vicious fight against the creature, one in which he lost a great deal of blood, and the monster was badly bitten by his pet snakes. They had been engaged in a game of cat and mouse for the past few days, both too hurt to risk attacking the other.

As thanks for the party’s assistance, Walthus shared his knowledge of the swamp, and extended his hospitality for as long as the party wished to explore the swamp. He also shared his knowledge of Winthrope’s background, including the fate of his parents.

After recovering their strength, the heroes set off for the Licktoad goblins’ village. On the way, they saw more signs of the Brinestump Terror, horribly mutilated animal remains missing their skulls.

The Licktoad Village itself seemed deserted at first glance, with a large breach in the palisade surrounding the rough huts, and a heap of blackened goblin bones that suggested a massive funeral pyre. However, as the heroes investigated the buildings, they encountered small groups of goblins, who started off seemingly terrified, but grew more and more determined in their defense of the village. They wielded fireworks as weapons, often to little effect, but occasionally hurting the villagers at least as much as themselves.

Their explorations eventually led them to the stronghold of the goblin chief, where a cunning plan to attack from two sides was thwarted by a particularly stubborn door. Eventually, however, thanks largely to Doctor Roffalo Wallerbobber’s explosives, the chief was defeated and the party stood triumphant.

Some mysteries still remain, however, such as where the goblins acquired their fireworks, and who or what attacked them.

Experience Awards

400 XP Story Award: helping the Selniskis, finding and saving Rhondar, and taking the first step into the adventuring life by agreeing to look into the goblin attack

400 XP Relationship Award: Samantha’s friendship with Ameiko has encouraged the normally reticent young woman to occasionally share tales of her brief time as an adventurer

600 XP Defeated a giant boa constrictor lurking near one of the bridges in the swamp

135 XP Defeated an overconfident goblin using fireworks to ambush those crossing one of the bridges

600 XP Defeated the monster impersonating Walthus

600 XP Story Award: rescued Walthus before the monster finished him off

2025 XP Defeated Licktoad Goblins

600 XP Defeated goblin chief

800 XP Story Award: ended the goblin threat by dispersing the Licktoad tribe

total 6160
Each PC has earned: 1540 XP

This puts you a bit shy of the 2000 XP for level 2 that the Medium progression track calls for, so please keep your level 1 stats handy. Since the plan was to head back to town to report, and possibly raise relationship scores (which could net up to another 3600 XP), it is possible that you will hit 2nd before venturing back into the swamp.

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